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Home»ETHEREUM NEWS»Next Telegram Gaming Boom comes from the classical re -creation.
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Next Telegram Gaming Boom comes from the classical re -creation.

By Crypto FlexsMay 4, 20254 Mins Read
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Next Telegram Gaming Boom comes from the classical re -creation.
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Telegram Game NOTCOIN started last year’s TAP-TO-EARN Revolution, accumulating hundreds of millions of players in the messaging app, but the passion for this model has been reduced to overwhelming token launches related to more complex systems.

A year after NOTCOIN’s not to token launch, the founders of the game believes that if you recreate the classic video game through the recently released game platform, it will stimulate the next Telegram Gaming Boom.

Sasha Plotvinov, co -founder of NOTCOIN, said decoding He believes that even though the number of games suggested has increased exponentially, the demand for TAP-to-EARN games has not increased significantly after the launch of Notcoin. He said that this hyperforcement of the market is the main reason why he believes that the genre has died too fast.

In addition to saturation, the tab-carp game had a monotonous gameplay loop that unconsciously tapped the screen and gained the in-game points. This was made in the pursuit of future air drops, and participants are not more and more disappointed.

Therefore, VLADIMIR Plotvinov, SASHA and his brother and fellow coin coin coin, believes that the future of Telegram Gaming will focus on gameplay on the TOKEN compensation system.

“We see an example of a popular game because we wanted to play 10, 15, 20 years ago … people just wanted to play.” decoding At Token2049 in Dubai this week. “And we just try this mechanics and try to replicate it in a new format (encryption) and introduce the second layer of the economy.”

Co -founders learn from the Tap Turier Wave and this time it is important to create a sustainable economy through the game platform. This affects the fact that token prices have plummeted in most tabs after each launch.

This economy uses the Open Network (TON) to allow players to trade skins and other cosmetics on open marketplace. SASHA emphasized that they wanted to avoid “payment” mechanics at all costs.

SASHA is estimated to have $ 4.2 billion in the counter strike skin economy, and Telegram Gaming is also necessary. He pointed out the great success of mobile games such as Candy Crush Saga and Clash of Clans, and I think the sustainable economy is the next step in the industry.

Sasha Plotvinov, Uliana Salo and Vladimir Plotvinov (from left) token2049 Dubai 2025

But why is this everything in the telegram?

VLADIMIR said, “It’s much easier. If you want to play a classic game, you have to bring it from the App Store and download it,” VLADIMIR said. decoding. “There is already an account in Telegram, so you don’t have to register. You can open the web app and play in 1 second.”

Due to this ease of use, the potential for social virusability has increased, which stimulates much of the Tap Turier game as the DevS encourages users to invite PAL in return and in return. Uliana Salo, the design and product leader of Not Games, can use the re -creation classic also telegram.

In 2024, Wechat insisted that 500 million users were playing in -app games on the platform every month. SASHA wants to have no game in order to achieve a similar level of potential success in Telegram, and the app has recently recorded 1 billion active users.

“Telegram can play games anywhere in the world and play games.” “From that point of view, I haven’t seen why Telegram Gaming is not successful.”

To help Telegram achieves the fate of game, the game will continue to recreate the classic video game in the messaging app. Games’ first attempt is the re -creation of a classic browser game called Void, but more games are in operation.

Plotvinov Brothers did not expect NOTCOIN’s virus success, and that success was too fast to understand almost too fast. Through this experience, they realized that you did not need to deliver the perfect product to be notorious. Instead, they plan to start good ideas quickly and keep them agile when they receive a user feedback. That’s a strategy, not a game.

“We will move in this way.” I sometimes meet with developers who are trying to make a rocket, but they are not really needed. You can create, fires, report, receive feedback, and work. “

Edited by Andrew Hayward

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