Tony Kim
April 23, 2025 13:44
NVIDIA introduces VULKAN -based samples for real -time rendering, game and VR applications in complex 3D scenes using Gaussian divisions to introduce VK_Gaussian_splatting.
NVIDIA has introduced a new Vulkan -based sample, VK_GAUSSIAN_Splatting, to announce the groundbreaking development of real -time rendering technology. According to the NVIDIA’s blog, this innovative approach is used as a gaussian 3D scene using Gauss Platting and is expressed in 3D space in 3D space.
Real -time rendering revolution
The technology of the Gauss Split Route is designed to rend the photo scene in real time in a small image set. This is especially useful for applications of games, virtual reality and professional visualization. The vk_gaussian_splatting sample shows the potential of this cutting -edge volume rendering technology as part of NVIDIA’s Designworks samples.
Explore new horizons with Vulkan
The NVIDIA DevTech team sees this new sample project as a platform that explores and compares various methods for real -time visualization of 3D Gaussian Platting (3DG). The team aims to provide insight into performance, quality and implementation trade off when using Vulkan API by evaluating various technologies and optimization. The initial implementation is based on rastering and shows two approaches to render the splasher. One uses mesh shaders and the other is the vertex shader.
Advanced classification technology
Gauss Splende requires continuous alignment for correct alpha synthesis. To achieve this, NVIDIA uses a multi -thread alignment function of C ++ STL to provide GPU -based RADIX alignment: CPU -based asynchronous sorting strategies implemented in the computing pipeline.
Comprehensive profile ring and benchmarking
VK_GAUSSIAN_Splatting sample allows users to explore various aspects of this rendering technology. It provides detailed insights to a complete benchmarking system for some visualization mode, real -time profile ring, and RAM and VRAM memory consumption. It also provides GPU timing for each stage of various technologies investigated to understand potential bottlenecks and workloads.
For developers who are interested in the Gaous Platting Rendering Technology and Vulkan -based optimization experiments, VK_GAUSSIAN_Splatting is a valuable starting point. More information and access to the sample can be found in the NVIDIA blog.
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