According to NVIDIA, the UNIVERSAL Scene Description (Openusd) is a variety of frameworks for managing the 3D virtual world, and according to NVIDIA, it provides an open and expandable ecosystem with the API that provides API. This innovative approach promises to improve workflow in various digital content production (DCC) applications by providing universal methods for data representation.
Data exchange and integration
Openusd revolutionizes the data exchange method without replacing existing tools or formats. It acts as a common language that evolves to include 3D concepts, mesh, PBR material support and physics and B-rep. The user can use an exporter or converter to integrate existing assets into a USD workflow to promote larger collaboration and interoperability in the production stage.
For those who want to explore Deeper, the NVIDIA blog provides additional insights in starting with Openusd.
Data exchange solution development
As workflow expands, exclusive data integration may require customized data exchange solutions. These solutions, including importers, exporters, converters, and USD file format plugins, facilitate content conversion and integration into USD workflores. Conceptual data mapping and extraction, conversion, and load (ETL) process is important for ensuring data quality and function during transmission.
Openusd Exchange SDK is a valuable resource for accelerating Data Exchange solution development and enables high -quality data production within the OpenusD framework.
Asset structure and content aggregation
Effective asset structure is a pivotal to maximize content aggregation and reuse. Dividing 3D content into components that can be managed to create a hierarchical structure that improves performance and collaboration. This approach allows other teams to work independently in a separate layer, which can be composed of a single asset without covering the contributions of others.
Configuration, such as reference and payloads, supports content aggregation by combining individual components with cohesive scenes. These technologies are a powerful tool for managing Openusd large 3D projects.
Understand the composition
Composing Arc is the default to combine a small scene description device into a larger scene. This enables strong asset structure and content aggregation. Key arcs include sub -layers, reference and deformation sets, each adaptability improvement and data reduction. Mastering these arcs can greatly optimize the USD workflow, but you need a wide range of practice to achieve your skill.
Start with Openusd
Openusd offers a comprehensive framework for efficient 3D asset management. By mastering data exchange, asset structure and configuration, the user can greatly improve the 3D workflow. NVIDIA provides a learning Openusd learning path to build basic knowledge and practical skills in this field.
If you are interested in developing Openusd, you can explore the Omniverse KIT SDK and USD NIM micro service to provide tools and AI models for further development. Alliance for Openusd (AUSD) forums and websites also offers valuable resources for participation and learning community.
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