that much try/catch syntax introduced in 0.6.0 This is arguably the biggest leap forward in Solidity’s error handling capabilities. going back and need Released in v0.4.22. both try hard and Catch This is a reserved keyword From v0.5.9 You can now use this to handle errors. Out Calling a function without rolling back the entire transaction (state changes in the called function will still be rolled back, but state changes in the calling function will not)
We are moving one step further from the purist “all or nothing” approach to the transaction lifecycle. This falls short of the actual behavior we often want.
External call failure handling
Try/catch statements allow you to react to failure. Out With a phone Create contract I can’t use it because I’m making a phone call. interior Function call. If you want to wrap a public function call within the same contract using try/catch, you can make it external by calling the function with: this..
The example below shows how try/catch is used in the factory pattern where contract creation may fail. as follows charity dispenser The contract requires the required address attribute. _owner In the constructor.
pragma solidity ^0.6.1; contract CharitySplitter address public owner; constructor (address _owner) public require(_owner != address(0), "no-owner-provided"); owner = _owner;
There is a factory contract — charity division factory Used to create and manage instances. charity dispenser. From factory we can pack New CharitySplitter (charityOwner) Used in try/catch as a failsafe for cases where an empty value may cause the constructor to fail. charity owner It’s being passed.
pragma solidity ^0.6.1; import "./CharitySplitter.sol"; contract CharitySplitterFactory mapping (address => CharitySplitter) public charitySplitters; uint public errorCount; event ErrorHandled(string reason); event ErrorNotHandled(bytes reason); function createCharitySplitter(address charityOwner) public try new CharitySplitter(charityOwner) returns (CharitySplitter newCharitySplitter) charitySplitters(msg.sender) = newCharitySplitter; catch errorCount++;
With try/catch, only exceptions that occur within the external call itself are caught. For example, errors inside expressions are not caught. New CharitySplitter Since it is itself part of the internal call, any errors that occur will not be caught. The sample demonstrating this behavior has been modified. createCharitySplitter function. here charity dispenser Constructor input parameters are retrieved dynamically from other functions. getCharityOwner. If that function reverts, in this example “Revert needed for testing”This is not caught in the try/catch statement.
function createCharitySplitter(address _charityOwner) public try new CharitySplitter(getCharityOwner(_charityOwner, false)) returns (CharitySplitter newCharitySplitter) charitySplitters(msg.sender) = newCharitySplitter; catch (bytes memory reason) ... function getCharityOwner(address _charityOwner, bool _toPass) internal returns (address) require(_toPass, "revert-required-for-testing"); return _charityOwner;
Search for error messages
You can extend the try/catch logic further: createCharitySplitter A function to retrieve the error message if a failure resulted in an error message. going back or need Exported as event. There are two ways to achieve this:
1. Use Catching errors (string memory reasons)
function createCharitySplitter(address _charityOwner) public try new CharitySplitter(_charityOwner) returns (CharitySplitter newCharitySplitter) charitySplitters(msg.sender) = newCharitySplitter; catch Error(string memory reason) errorCount++; CharitySplitter newCharitySplitter = new CharitySplitter(msg.sender); charitySplitters(msg.sender) = newCharitySplitter; // Emitting the error in event emit ErrorHandled(reason); catch errorCount++;
An error occurs when the following event occurs in a failed constructor:
CharitySplitterFactory.ErrorHandled( reason: 'no-owner-provided' (type: string) )
2. Use catch(bytememoryreason)
function createCharitySplitter(address charityOwner) public try new CharitySplitter(charityOwner) returns (CharitySplitter newCharitySplitter) charitySplitters(msg.sender) = newCharitySplitter; catch (bytes memory reason) errorCount++; emit ErrorNotHandled(reason);
An error occurs when the following event occurs in a failed constructor:
CharitySplitterFactory.ErrorNotHandled( reason: hex'08c379a0000000000000000000000000000000000000000000000000000000000000002000000000000000000000000000000000000000000000000000000000000000116e6f2d6f776e65722d70726f7669646564000000000000000000000000000000' (type: bytes)
The above two methods of searching for error strings produce similar results. The difference is that the second method does not ABI decode the error string. The advantage of the second method is that it runs even if ABI decoding fails on an error string or no reason is provided.
Future Plans
There are plans to release support for this error type. This means that you will be able to catch many different types of errors by declaring them in a similar way to events. For example:
catch CustomErrorA(uint data1) … catch CustomErrorB(uint() memory data2) … catch